Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Barbarian). |
1 |
20 |
Attempted a risky adventure and was injured. |
1 |
20 |
Scarred. Owe 5,000 for medical bills. |
1 |
22 |
Promoted to Drifter (Barbarian) rank 1. |
2 |
22 |
Continued as Drifter (Barbarian). |
2 |
25 |
Wilda Gardiner run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
25 |
Became a Entertainer (Performer). |
3 |
28 |
Nearly killed. Owe 40,000 for medical bills. |
4 |
28 |
Switched to Drifter (Scavenger). |
4 |
29 |
Wilda Gardiner do not know what happened to Wilda Gardiner. There is a gap in Wilda Gardiner's memory. |
5 |
29 |
Became a Rogue (Enforcer). |
5 |
33 |
Involved in the planning of an impressive heist. |
5 |
33 |
Promoted to Rogue (Enforcer) rank 1. |
6 |
33 |
Continued as Rogue (Enforcer). |
6 |
37 |
A police detective or rival criminal forces Wilda Gardiner to flee and vows to hunt Wilda Gardiner down. Gain an Enemy. |
7 |
37 |
Switched to Drifter (Wanderer). |
7 |
39 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
7 |
41 |
Promoted to Drifter (Wanderer) rank 1. |
8 |
41 |
Continued as Drifter (Wanderer). |
8 |
45 |
Wilda Gardiner run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
9 |
45 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
9 |
47 |
Wilda Gardiner come into conflict with a splinter group Wilda Gardiner's own religion which maintains Wilda Gardiner's version is the wrong one. Gain 2 Rivals. |
10 |
47 |
Returned to Drifter (Scavenger). |
10 |
51 |
Lightly injured, no permanent damage. Fully recovered. |