Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Enforcer). |
1 |
19 |
A police detective or rival criminal forces Wilda Jemmy to flee and vows to hunt Wilda Jemmy down. Gain an Enemy. |
2 |
19 |
Failed to qualify for Ground Assault (Marine). |
2 |
19 |
Became a Drifter (Wanderer). |
2 |
22 |
Wilda Jemmy do not know what happened to Wilda Jemmy. There is a gap in Wilda Jemmy's memory. |
3 |
22 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
24 |
Smuggle illegal items onto a planet. |
4 |
26 |
Continued as Merchant (Merchant Marine). |
4 |
27 |
Embroiled in legal trouble. |
5 |
30 |
Continued as Merchant (Merchant Marine). |
5 |
31 |
A good deal ensures Wilda Jemmy is living the high life for a few years. |
5 |
34 |
Forced to muster out. |
6 |
34 |
Failed to qualify for Corporate (Citizen). |
6 |
34 |
Returned to Drifter (Wanderer). |
6 |
38 |
Wilda Jemmy run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
38 |
Continued as Drifter (Wanderer). |
7 |
42 |
Suffer from a life-threatening illness. |
8 |
42 |
Became a Scout (Surveyor). |
8 |
44 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
9 |
44 |
Failed to qualify for Worker (Citizen). |
9 |
44 |
Submitted to the draft. |
9 |
44 |
Became a Army (Cavalry) with the new title Private. |
9 |
47 |
Good fortune |
9 |
48 |
Promoted to Army (Cavalry) rank 1 with the new title Lance Corporal. |
10 |
48 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
48 |
Retired at age 48. |
10 |
48 |
Continued as Army (Cavalry). |
10 |
50 |
Assigned to an urbanised planet torn by war. |
10 |
52 |
Forced to continue current assignment |
10 |
52 |
Promoted to Army (Cavalry) rank 2 with the new title Corporal. |
11 |
52 |
Aging Crisis. Owe 20,000 for medical bills. |