Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
19 |
Special assignment or duty on board ship. |
2 |
22 |
Continued as Navy (Engineer/Gunner). |
2 |
23 |
Yetta Carter foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
2 |
26 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
3 |
26 |
Continued as Navy (Engineer/Gunner). |
3 |
30 |
Yetta Carter is falsely accused for an accident that causes the death of several crew members. Gain the officer who blamed Yetta Carter as an Enemy. |
4 |
30 |
Became a Citizen (Worker). |
4 |
31 |
Yetta Carter is rewarded for Yetta Carter's diligence or cunning. |
5 |
34 |
Continued as Citizen (Worker). |
5 |
36 |
Yetta Carter gain experience in a technical field as a computer operator or surveyor. |
6 |
38 |
Continued as Citizen (Worker). |
6 |
39 |
Birth or Death involving a family member or close friend. |
7 |
42 |
Continued as Citizen (Worker). |
7 |
44 |
Yetta Carter's business expands, Yetta Carter's corporation grows, or the colony thrives. |
8 |
46 |
Continued as Citizen (Worker). |
8 |
48 |
Advanced training in a specialist field. |
9 |
50 |
Continued as Citizen (Worker). |
9 |
52 |
Yetta Carter learn something Yetta Carter should not have – a corporate secret, a political scandal – which Yetta Carter can profit from illegally. |
9 |
54 |
Promoted to Citizen (Worker) rank 1. |