Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
21 |
Contacted by an underground psionic group. |
1 |
22 |
Graduated. Gain an rival who is upset that Zelda Hanrahan left the community. |
2 |
22 |
Became a Psion (Adept). |
2 |
26 |
Psionic strength increases. |
3 |
26 |
Continued as Psion (Adept). |
3 |
30 |
Refuse to misuse powers for personal gain. |
4 |
30 |
Voluntarily left Adept |
4 |
30 |
Became a Entertainer (Performer). |
4 |
34 |
Encounter a Psionic institute. |
5 |
34 |
Continued as Entertainer (Performer). |
5 |
38 |
Win a prestigious prize. |
5 |
38 |
Promoted to Entertainer (Performer) rank 1. |
6 |
38 |
Continued as Entertainer (Performer). |
6 |
42 |
Criticised a questionable political leader on Zelda Hanrahan's homeworld, causing his downfall. Gain an Enemy |
6 |
42 |
An investigation, tour, project or expedition goes wrong, stranding Zelda Hanrahan far from home. |
7 |
42 |
Continued as Entertainer (Performer). |
7 |
45 |
Gain a patron in the arts. Gain an Ally |
7 |
46 |
Promoted to Entertainer (Performer) rank 2. |
8 |
46 |
Continued as Entertainer (Performer). |
8 |
49 |
Go on a tour of the sector, visiting several worlds. Gain 2 Contacts. |
8 |
50 |
Promoted to Entertainer (Performer) rank 3. |
9 |
50 |
Continued as Entertainer (Performer). |
9 |
52 |
Go on a tour of the sector, visiting several worlds. Gain 1 Contacts. |
9 |
54 |
Forced to muster out. |