Term |
Age |
History |
---|
1 |
18 |
Entered a spacer community. |
1 |
21 |
Become leader in social movement. |
1 |
21 |
Gain an Ally and an Enemy. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Scout (Courier). |
2 |
24 |
Zena Penn's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
3 |
26 |
Voluntarily left Courier |
3 |
26 |
Became a Drifter (Wanderer). |
3 |
27 |
Betrayed by a friend. One of Zena Penn's Contacts or Allies betrays Zena Penn, ending Zena Penn's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
27 |
Failed to qualify for Army Support (Army). |
4 |
27 |
Continued as Drifter (Wanderer). |
4 |
31 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
31 |
Continued as Drifter (Wanderer). |
5 |
35 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
6 |
35 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
38 |
Embroiled in legal trouble. |
6 |
39 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
7 |
39 |
Continued as Merchant (Merchant Marine). |
7 |
41 |
A good deal ensures Zena Penn is living the high life for a few years. |
8 |
43 |
Continued as Merchant (Merchant Marine). |
8 |
44 |
Make an unexpected connection outside Zena Penn's normal circles. Gain a Contact. |
9 |
47 |
Continued as Merchant (Merchant Marine). |
9 |
50 |
Risk Zena Penn's fortune on a possibility lucrative deal and win. |
10 |
51 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
51 |
Retired at age 51. |