Term |
Age |
History |
---|
1 |
18 |
Entered the school of hard knocks. |
1 |
21 |
A prank goes horribly wrong. Gain an Enemy |
1 |
22 |
Graduated. |
2 |
22 |
Failed to qualify for Scientist (Scholar). |
2 |
22 |
Became a Drifter (Barbarian). |
2 |
22 |
Promoted to Drifter (Barbarian) rank 1. |
2 |
24 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
2 |
26 |
Forced to muster out. |
3 |
26 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
3 |
29 |
Vessel participates in a diplomatic mission. |
3 |
30 |
Attempt at commissioned failed. |
3 |
30 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
4 |
30 |
Continued as Navy (Engineer/Gunner). |
4 |
32 |
Zetta George join a gambling circle on board. |
4 |
34 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
5 |
34 |
Continued as Navy (Engineer/Gunner). |
5 |
36 |
Moved to a new world. |
6 |
38 |
Attempted to change assignments. |
6 |
38 |
Failed to qualify for Line/Crew (Navy). |
6 |
38 |
Continued as Navy (Engineer/Gunner). |
6 |
41 |
Injured. |
7 |
41 |
Failed to qualify for Scientist (Scholar). |
7 |
41 |
Submitted to the draft. |
7 |
41 |
Became a Scout (Surveyor). |
7 |
43 |
When dealing with an alien race, Zetta George have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
8 |
45 |
Continued as Scout (Surveyor). |
8 |
47 |
Zetta George spend a great deal of time on the fringes of Charted Space. |
8 |
47 |
Gain a contact in an alien race. |
9 |
49 |
Voluntarily left Surveyor |
9 |
49 |
Failed to qualify for Colonist (Citizen). |
9 |
49 |
Switched to Drifter (Wanderer). |
9 |
52 |
Suffer from a life-threatening illness. |