Term |
Age |
History |
---|
1 |
18 |
Became a Soulhunter (Soulhunter Flight) with the new title Least Claw. |
1 |
20 |
Foiled an attempted crime onboard Zula Mitchelle's ship or in Zula Mitchelle's unit, such as mutiny, sabotage, smuggling, or conspiracy. Gain an enemy |
1 |
22 |
Promoted to Soulhunter (Soulhunter Flight) rank 1 with the new title Third Claw. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Soulhunter (Soulhunter Support) with previous rank. |
2 |
23 |
Given a special assignment or duty on board Zula Mitchelle's ship. |
3 |
26 |
Continued as Soulhunter (Soulhunter Support). |
3 |
30 |
Given a special assignment or duty on board Zula Mitchelle's ship. |
3 |
30 |
Forced to muster out. |
4 |
30 |
Failed to qualify for Physician (Scholar). |
4 |
30 |
Submitted to the draft. |
4 |
30 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
32 |
Befriend a useful ally in one sphere. Gain an Ally. |
4 |
34 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
34 |
Continued as Merchant (Merchant Marine). |
5 |
35 |
Make an unexpected connection outside Zula Mitchelle's normal circles. Gain a Contact. |
5 |
38 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
6 |
38 |
Voluntarily left Merchant Marine |
6 |
38 |
Became a Entertainer (Journalist). |
6 |
42 |
An investigation, tour, project or expedition goes wrong, stranding Zula Mitchelle far from home. |
7 |
42 |
Entered Merchant Academy with the Shipboard curriculum. |
7 |
46 |
Moved to a new world. |
7 |
46 |
Graduated. |
8 |
46 |
Returned to Merchant (Merchant Marine). |
8 |
50 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
9 |
50 |
Continued as Merchant (Merchant Marine). |
9 |
53 |
A series of bad deals and decisions force Zula Mitchelle into bankruptcy. Zula Mitchelle salvages what Zula Mitchelle can. |