Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
19 |
Psychologically damaged by A-sa-e-Woe's time in the scouts. |
2 |
19 |
Failed to qualify for Line/Crew (Navy). |
2 |
19 |
Became a Drifter (Wanderer). |
2 |
23 |
Find Ancient Technology. |
3 |
23 |
Continued as Drifter (Wanderer). |
3 |
24 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
4 |
24 |
Became a Scholar (Field Researcher). |
4 |
27 |
Assigned to work on a secret project for a patron or organisation. |
4 |
28 |
Promoted to Scholar (Field Researcher) rank 1. |
5 |
28 |
Continued as Scholar (Field Researcher). |
5 |
29 |
Advanced training in a specialist field. |
5 |
32 |
Promoted to Scholar (Field Researcher) rank 2. |
6 |
32 |
Continued as Scholar (Field Researcher). |
6 |
33 |
An expedition or voyage goes wrong, leaving A-sa-e-Woe stranded in the wilderness. |
7 |
33 |
Became a Merchant (Broker). |
7 |
35 |
Make an unexpected connection outside A-sa-e-Woe's normal circles. Gain a Contact. |
7 |
37 |
Promoted to Merchant (Broker) rank 1. |
8 |
37 |
Continued as Merchant (Broker). |
8 |
41 |
Promoted to Merchant (Broker) rank 2. |
9 |
41 |
Continued as Merchant (Broker). |
9 |
45 |
A-sa-e-Woe's business or ship thrives. |
9 |
45 |
Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker. |
10 |
45 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
45 |
Retired at age 45. |
10 |
45 |
Continued as Merchant (Broker). |
10 |
47 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
11 |
49 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
49 |
Continued as Merchant (Broker). |
11 |
51 |
Make an unexpected connection outside A-sa-e-Woe's normal circles. Gain a Contact. |
11 |
53 |
Promoted to Merchant (Broker) rank 4. |
12 |
53 |
Aging Crisis. Owe 60,000 for medical bills. |