Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Artist). |
1 |
19 |
Amnesia. |
1 |
22 |
Promoted to Entertainer (Artist) rank 1. |
2 |
22 |
Continued as Entertainer (Artist). |
2 |
25 |
Gain a patron in the arts. Gain an Ally |
2 |
26 |
Promoted to Entertainer (Artist) rank 2. |
3 |
26 |
Continued as Entertainer (Artist). |
3 |
29 |
Criticised a questionable political leader on Aba-Ka-abpa's homeworld, causing his downfall. Gain an Enemy |
3 |
30 |
Promoted to Entertainer (Artist) rank 3. |
4 |
30 |
Voluntarily left Artist |
4 |
30 |
Became a Citizen (Colonist). |
4 |
33 |
Advanced training in a specialist field. |
5 |
34 |
Voluntarily left Colonist |
5 |
34 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
35 |
Aba-Ka-abpa's ship or starport is destroyed by criminals. Gain them as an Enemy. |
6 |
35 |
Became a Scout (Explorer). |
6 |
38 |
Perform an exemplary service for the scouts. |
7 |
39 |
Continued as Scout (Explorer). |
7 |
42 |
Severely injured. Fully recovered. Owe 20,000 for medical bills. |
8 |
42 |
Became a Scholar (Field Researcher). |
8 |
44 |
A rival researcher blackens Aba-Ka-abpa's name or steals Aba-Ka-abpa's research. Gain a Rival. |
9 |
46 |
Continued as Scholar (Field Researcher). |
9 |
49 |
A disaster leaves several injured, and others blame Aba-Ka-abpa, forcing Aba-Ka-abpa to leave Aba-Ka-abpa's career. Gain a Rival. |
9 |
49 |
Severely injured. Owe 5,000 for medical bills. |
10 |
49 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
49 |
Retired at age 49. |
10 |
49 |
Retired. |
10 |
52 |
Gained a contact. |
11 |
53 |
Aging Crisis. Owe 30,000 for medical bills. |