Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
22 |
Imperial trade restrictions force Adda Elliott out of business. |
2 |
22 |
Failed to qualify for Corporate Agent (Agent). |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Became a Navy (Flight) with the new title Crewman. |
2 |
25 |
Adda Elliott is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
3 |
25 |
Failed to qualify for Colonist (Citizen). |
3 |
25 |
Became a Drifter (Scavenger). |
3 |
27 |
Suffer from a life-threatening illness. |
4 |
27 |
Became a Citizen (Worker). |
4 |
31 |
Advanced training in a specialist field. |
5 |
31 |
Continued as Citizen (Worker). |
5 |
32 |
Adda Elliott learn something Adda Elliott should not have – a corporate secret, a political scandal – which Adda Elliott can profit from illegally. |
5 |
32 |
Gain a criminal contact. |
5 |
35 |
Promoted to Citizen (Worker) rank 1. |
6 |
35 |
Continued as Citizen (Worker). |
6 |
37 |
Nearly killed. Owe 15,000 for medical bills. |
7 |
37 |
Failed to qualify for Journalist (Entertainer). |
7 |
37 |
Switched to Drifter (Wanderer). |
7 |
39 |
Attacked by enemies that Adda Elliott easily defeat. |
7 |
39 |
Gain Enemy if Adda Elliott don't already have one. |
7 |
41 |
Promoted to Drifter (Wanderer) rank 1. |
8 |
41 |
Continued as Drifter (Wanderer). |
8 |
42 |
Contact with Government. |
8 |
45 |
Promoted to Drifter (Wanderer) rank 2. |
9 |
45 |
Continued as Drifter (Wanderer). |
9 |
48 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
10 |
48 |
Entered Merchant Academy with the Business curriculum. |
10 |
49 |
Good fortune |
10 |
52 |
Graduated. |