Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
19 |
Spend several years jumping from world to world in Adell Washington's scout ship. |
1 |
22 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
2 |
22 |
Continued as Scout (Surveyor). |
2 |
25 |
Severely injured. Fully recovered. Owe 20,000 for medical bills. |
3 |
25 |
Became a Merchant (Broker). |
3 |
26 |
Given advanced training in a specialist field |
3 |
29 |
Promoted to Merchant (Broker) rank 1. |
4 |
29 |
Continued as Merchant (Broker). |
4 |
33 |
Bankrupted by a rival. Gain the other trader as a Rival. |
5 |
33 |
Became a Drifter (Wanderer). |
5 |
37 |
Promoted to Drifter (Wanderer) rank 1. |
6 |
37 |
Continued as Drifter (Wanderer). |
6 |
39 |
Find valuable salvage. |
7 |
41 |
Continued as Drifter (Wanderer). |
7 |
45 |
Attempted a risky adventure and was injured. |
7 |
45 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
7 |
45 |
Forced to continue current assignment. |
7 |
45 |
Promoted to Drifter (Wanderer) rank 2. |
8 |
45 |
Continued as Drifter (Wanderer). |
8 |
46 |
Adell Washington run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
9 |
46 |
Became a Entertainer (Artist). |
9 |
48 |
Gain a patron in the arts. Gain an Ally |
9 |
50 |
Promoted to Entertainer (Artist) rank 1. |
10 |
50 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
50 |
Retired at age 50. |
10 |
50 |
Continued as Entertainer (Artist). |
10 |
54 |
Contact with Government. |
10 |
54 |
Promoted to Entertainer (Artist) rank 2. |
11 |
54 |
Aging Crisis. Owe 60,000 for medical bills. |