Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
20 |
Aimee Anderson run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
20 |
Became a Citizen (Corporate). |
2 |
24 |
Advanced training in a specialist field. |
3 |
24 |
Continued as Citizen (Corporate). |
3 |
28 |
Scarred. Owe 1,250 for medical bills. |
4 |
28 |
Failed to qualify for Scientist (Scholar). |
4 |
28 |
Submitted to the draft. |
4 |
28 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
31 |
Make an unexpected connection outside Aimee Anderson's normal circles. Gain a Contact. |
5 |
32 |
Continued as Merchant (Merchant Marine). |
5 |
33 |
A good deal ensures Aimee Anderson is living the high life for a few years. |
6 |
36 |
Continued as Merchant (Merchant Marine). |
6 |
40 |
Imperial trade restrictions force Aimee Anderson out of business. |
6 |
40 |
Forced to muster out. |
7 |
40 |
Became a Rogue (Pirate) with the new title Lackey. |
7 |
41 |
Involved in a gambling ring. |
8 |
44 |
Aging Crisis. Owe 10,000 for medical bills. |
8 |
44 |
Retired at age 44. |
8 |
44 |
Continued as Rogue (Pirate). |
8 |
48 |
Involved in a feud with a rival criminal organization. |
8 |
48 |
Forced to muster out. |
9 |
48 |
Aging Crisis. Owe 20,000 for medical bills. |
9 |
48 |
Retired. |
9 |
52 |
Gained a contact. |
10 |
52 |
Aging Crisis. Owe 40,000 for medical bills. |