Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
19 |
Albertha Mitchell went above and beyond the call of duty. |
1 |
22 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
24 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
3 |
24 |
Became a Navy (Line/Crew) with the new title Crewman. |
3 |
26 |
Vessel participates in a notable military engagement. |
3 |
28 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
4 |
28 |
Continued as Navy (Line/Crew). |
4 |
32 |
Vessel participates in a diplomatic mission. |
4 |
32 |
Gain a contact. |
4 |
32 |
Promoted to Navy (Line/Crew) rank 2 with the new title Petty Officer, 3rd class. |
5 |
32 |
Continued as Navy (Line/Crew). |
5 |
36 |
During a battle, defeat or victory depends on Albertha Mitchell's actions. The ship suffers severe damage and Albertha Mitchell is blamed for the disaster. Albertha Mitchell is court - martialled and discharged. |
6 |
36 |
Became a Scout (Courier). |
6 |
40 |
A new romantic starts. Gain an Ally. |
6 |
40 |
Forced to continue current assignment. |
6 |
40 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
7 |
40 |
Continued as Scout (Courier). |
7 |
41 |
Albertha Mitchell inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
8 |
41 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
8 |
43 |
Albertha Mitchell accepted an offer of inducements to betray Albertha Mitchell's faith. Gain 340,000 in cash. |
8 |
45 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
9 |
45 |
Became a Drifter (Scavenger). |
9 |
48 |
Drafted into Courier |
9 |
49 |
Promoted to Drifter (Scavenger) rank 1. |
10 |
49 |
Returned to Scout (Courier). |
10 |
53 |
Albertha Mitchell's scout ship is one of the first on the scene to rescue the survivors of a disaster but Albertha Mitchell fail to help. Gain an Enemy. |
10 |
53 |
Albertha Mitchell's ship is damaged, and Albertha Mitchell have to hitch-hike Albertha Mitchell's way back across the stars to the nearest scout base. |
10 |
53 |
Gain 1 Contacts. Gain 2 Enemies. |