Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
19 |
Bankrupted by a rival. Gain the other trader as a Rival. |
2 |
19 |
Became a Navy (Flight). |
2 |
22 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
3 |
22 |
Failed to qualify for Cavalry (Army). |
3 |
22 |
Submitted to the draft. |
3 |
22 |
Continued as Navy (Flight). |
3 |
25 |
Albertine Norman foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
3 |
26 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |
4 |
26 |
Attempted to change assignments. |
4 |
26 |
Failed to qualify for Line/Crew (Navy). |
4 |
26 |
Continued as Navy (Flight). |
4 |
28 |
Advanced training in a specialist field. |
4 |
30 |
Promoted to Navy (Flight) rank 2 with the new title Petty Officer, 3rd class. |
5 |
30 |
Continued as Navy (Flight). |
5 |
33 |
Vessel participates in a diplomatic mission. |
5 |
34 |
Promoted to Navy (Flight) rank 3 with the new title Petty Officer, 2nd class. |
6 |
34 |
Continued as Navy (Flight). |
6 |
37 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
7 |
37 |
Became a Drifter (Wanderer). |
7 |
41 |
Find valuable salvage. |
7 |
41 |
Promoted to Drifter (Wanderer) rank 1. |
8 |
41 |
Continued as Drifter (Wanderer). |
8 |
42 |
Attacked by enemies that Albertine Norman easily defeat. |
8 |
42 |
Gain Enemy if Albertine Norman don't already have one. |
9 |
45 |
Voluntarily left Wanderer |
9 |
45 |
Failed to qualify for Broker (Merchant). |
9 |
45 |
Continued as Drifter (Wanderer). |
9 |
47 |
Find valuable salvage. |
9 |
49 |
Forced to muster out. |
10 |
49 |
Became a Entertainer (Journalist). |
10 |
51 |
Refused to criticise a questionable political leader on Albertine Norman's homeworld. |