Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
19 |
Spend several years jumping from world to world in Aletha Gardiner's scout ship. |
2 |
22 |
Continued as Scout (Courier). |
2 |
25 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
3 |
25 |
Became a Merchant (Broker). |
3 |
27 |
A good deal ensures Aletha Gardiner is living the high life for a few years. |
3 |
29 |
Promoted to Merchant (Broker) rank 1. |
4 |
29 |
Continued as Merchant (Broker). |
4 |
31 |
Imperial trade restrictions force Aletha Gardiner out of business. |
5 |
31 |
Became a Drifter (Barbarian). |
5 |
35 |
Promoted to Drifter (Barbarian) rank 1. |
6 |
35 |
Continued as Drifter (Barbarian). |
6 |
38 |
Attacked by enemies and injured. |
6 |
38 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
6 |
38 |
Gain Enemy if Aletha Gardiner don't already have one. |
6 |
39 |
Promoted to Drifter (Barbarian) rank 2 with the new title Warrior. |
7 |
39 |
Continued as Drifter (Barbarian). |
7 |
42 |
Find valuable salvage. |
7 |
43 |
Promoted to Drifter (Barbarian) rank 3. |
8 |
43 |
Continued as Drifter (Barbarian). |
8 |
46 |
Find valuable salvage. |
8 |
47 |
Forced to continue current assignment. |
8 |
47 |
Promoted to Drifter (Barbarian) rank 4 with the new title Chieftain. |
9 |
47 |
Continued as Drifter (Barbarian). |
9 |
48 |
Attempted a risky adventure and was sent to prison. |
9 |
51 |
Forced to muster out. |
10 |
51 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
51 |
Retired at age 51. |
10 |
51 |
Became a Prisoner (Fixer). |
10 |
53 |
Severely injured. Fully recovered. Owe 15,000 for medical bills. |
11 |
55 |
Aging Crisis. Owe 50,000 for medical bills. |