Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
22 |
War breaks out, triggering a mandatory draft. |
1 |
26 |
Failed as a colonist. |
2 |
26 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
29 |
Alice Magrath foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
2 |
30 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
3 |
30 |
Continued as Navy (Engineer/Gunner). |
3 |
34 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
3 |
34 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
4 |
34 |
Continued as Navy (Engineer/Gunner). |
4 |
35 |
Vessel participates in a notable military engagement. |
4 |
38 |
Promoted to Navy (Engineer/Gunner) rank 3 with the new title Petty Officer, 2nd class. |
5 |
38 |
Continued as Navy (Engineer/Gunner). |
5 |
39 |
Vessel participates in a notable military engagement. |
5 |
42 |
Promoted to Navy (Engineer/Gunner) rank 4 with the new title Petty Officer, 1st class. |
6 |
42 |
Continued as Navy (Engineer/Gunner). |
6 |
44 |
Alice Magrath join a gambling circle on board. |
6 |
46 |
Forced to muster out. |
7 |
46 |
Failed to qualify for Scientist (Scholar). |
7 |
46 |
Became a Drifter (Scavenger). |
8 |
50 |
Continued as Drifter (Scavenger). |
8 |
53 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |