Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Flight) with the new title Crewman. |
1 |
19 |
Severely injured. Fully recovered. Owe 7,500 for medical bills. |
2 |
19 |
Became a Merchant (Merchant Marine). |
2 |
20 |
Good fortune |
2 |
23 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
23 |
Voluntarily left Merchant Marine |
3 |
23 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
3 |
25 |
Althea Forrest refused an offer of inducements to betray Althea Forrest's faith. Gain 5 enemies. |
4 |
27 |
Voluntarily left Missionary/Humanitarian |
4 |
27 |
Became a Scout (Explorer). |
4 |
28 |
Spend several years jumping from world to world in Althea Forrest's scout ship. |
4 |
31 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
5 |
31 |
Continued as Scout (Explorer). |
5 |
35 |
When dealing with an alien race, Althea Forrest have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
6 |
35 |
Continued as Scout (Explorer). |
6 |
38 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
6 |
39 |
Promoted to Scout (Explorer) rank 2. |
7 |
39 |
Continued as Scout (Explorer). |
7 |
40 |
Althea Forrest's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
8 |
43 |
Continued as Scout (Explorer). |
8 |
45 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
9 |
45 |
Switched to Merchant (Broker). |
9 |
49 |
Given advanced training in a specialist field |
10 |
49 |
Continued as Merchant (Broker). |
10 |
52 |
Make an unexpected connection outside Althea Forrest's normal circles. Gain a Contact. |