Term |
Age |
History |
---|
1 |
18 |
Entered the school of hard knocks. |
1 |
22 |
Failed in the school of hard knocks. |
2 |
22 |
Failed to qualify for Explorer (Scout). |
2 |
22 |
Became a Drifter (Wanderer). |
2 |
23 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
29 |
Nearly killed. Owe 20,000 for medical bills. |
4 |
29 |
Failed to qualify for Corporate (Citizen). |
4 |
29 |
Submitted to the draft. |
4 |
29 |
Became a Army (Infantry) with the new title Private. |
4 |
30 |
Thrown into a brutal ground war |
4 |
30 |
Lightly injured, no permanent damage. Fully recovered. |
4 |
33 |
Promoted to Army (Infantry) rank 1 with the new title Lance Corporal. |
5 |
33 |
Continued as Army (Infantry). |
5 |
37 |
Nearly killed. Fully recovered. Owe 7,500 for medical bills. |
6 |
37 |
Switched to Drifter (Barbarian). |
6 |
40 |
Betrayed by a friend. One of Amanda Gilbert's Contacts or Allies betrays Amanda Gilbert, ending Amanda Gilbert's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
40 |
Became a Entertainer (Performer). |
7 |
42 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
7 |
44 |
Promoted to Entertainer (Performer) rank 1. |
8 |
44 |
Continued as Entertainer (Performer). |
8 |
48 |
One of Amanda Gilbert's pieces of art is stolen, and the investigation brings Amanda Gilbert into the criminal underworld. |
8 |
48 |
Promoted to Entertainer (Performer) rank 2. |
9 |
48 |
Aging Crisis. Owe 30,000 for medical bills. |
9 |
48 |
Retired at age 48. |
9 |
48 |
Continued as Entertainer (Performer). |
9 |
50 |
Gain a patron in the arts. Gain an Ally |
9 |
52 |
Promoted to Entertainer (Performer) rank 3. |
10 |
52 |
Aging Crisis. Owe 40,000 for medical bills. |