Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
21 |
Amy Corbeld's ship is damaged, and Amy Corbeld have to hitch-hike Amy Corbeld's way back across the stars to the nearest scout base. |
1 |
21 |
Gain 5 Contacts. Gain 2 Enemies. |
2 |
21 |
Became a Rogue (Thief). |
2 |
24 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
2 |
25 |
Forced to continue current assignment. |
2 |
25 |
Promoted to Rogue (Thief) rank 1. |
3 |
25 |
Continued as Rogue (Thief). |
3 |
29 |
A police detective or rival criminal forces Amy Corbeld to flee and vows to hunt Amy Corbeld down. Gain an Enemy. |
4 |
29 |
Failed to qualify for Flight (Navy). |
4 |
29 |
Submitted to the draft. |
4 |
29 |
Became a Agent (Law Enforcement) with the new title Rookie. |
4 |
33 |
Go undercover to investigate an enemy. |
4 |
33 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
4 |
33 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
5 |
33 |
Continued as Agent (Law Enforcement). |
5 |
37 |
Advanced training in a specialist field. |
6 |
37 |
Continued as Agent (Law Enforcement). |
6 |
40 |
Nearly killed. Owe 17,500 for medical bills. |
7 |
40 |
Failed to qualify for Free Trader (Merchant). |
7 |
40 |
Became a Drifter (Scavenger). |
7 |
44 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
8 |
44 |
Became a Citizen (Worker). |
8 |
47 |
Moved to a new world. |
8 |
48 |
Promoted to Citizen (Worker) rank 1. |
9 |
48 |
Aging Crisis. Owe 10,000 for medical bills. |
9 |
48 |
Retired at age 48. |
9 |
48 |
Continued as Citizen (Worker). |
9 |
50 |
Amy Corbeld's business expands, Amy Corbeld's corporation grows, or the colony thrives. |
10 |
52 |
Aging Crisis. Owe 50,000 for medical bills. |