Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Performer). |
1 |
21 |
A new romantic starts. Gain an Ally. |
2 |
22 |
Continued as Entertainer (Performer). |
2 |
24 |
Works is especially well received and popular, making Angeline Moore a minor celebrity |
2 |
26 |
Forced to continue current assignment. |
2 |
26 |
Promoted to Entertainer (Performer) rank 1. |
3 |
26 |
Continued as Entertainer (Performer). |
3 |
27 |
Go on a tour of the sector, visiting several worlds. Gain 1 Contacts. |
3 |
30 |
Promoted to Entertainer (Performer) rank 2. |
4 |
30 |
Continued as Entertainer (Performer). |
4 |
31 |
One of Angeline Moore's pieces of art is stolen, and the investigation brings Angeline Moore into the criminal underworld. |
5 |
34 |
Continued as Entertainer (Performer). |
5 |
37 |
Gain a patron in the arts. Gain an Ally |
5 |
38 |
Forced to muster out. |
6 |
38 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
6 |
42 |
Victim of a crime |
7 |
42 |
Continued as Believer (Holy Warrior). |
7 |
43 |
A notable academic consults with Angeline Moore about a publication or documentary he is working on. Gain a Contact in academia. |
7 |
46 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
8 |
46 |
Voluntarily left Holy Warrior |
8 |
46 |
Failed to qualify for Field Researcher (Scholar). |
8 |
46 |
Submitted to the draft. |
8 |
46 |
Became a Agent (Law Enforcement) with the new title Rookie. |
8 |
48 |
Angeline Moore's work ends up coming home with Angeline Moore, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
9 |
48 |
Failed to qualify for Field Researcher (Scholar). |
9 |
48 |
Became a Drifter (Barbarian). |
9 |
51 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
10 |
51 |
Entered Merchant Academy with the Shipboard curriculum. |
10 |
55 |
Made lifelong friends. Gain 3 Allies. |
10 |
55 |
Graduated. |