Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
21 |
Vessel participates in a diplomatic mission. |
1 |
21 |
Gain a contact. |
1 |
22 |
Commissioned in Navy (Engineer/Gunner) with the new title Ensign. |
1 |
22 |
Promoted to Navy (Engineer/Gunner) officer rank 2 with the new title Sublieutenant. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Failed to qualify for Flight (Navy). |
2 |
22 |
Continued as Navy (Engineer/Gunner). |
2 |
23 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
3 |
23 |
Became a Scout (Explorer). |
3 |
27 |
Annabel Mckinney spend a great deal of time on the fringes of Charted Space. |
3 |
27 |
Annabel Mckinney have no idea what happened to Annabel Mckinney – they found Annabel Mckinney's ship drifting on the fringes of friendly space. |
3 |
27 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
4 |
27 |
Continued as Scout (Explorer). |
4 |
28 |
Psychologically damaged by Annabel Mckinney's time in the scouts. |
5 |
28 |
Became a Drifter (Barbarian). |
5 |
31 |
Betrayed by a friend. One of Annabel Mckinney's Contacts or Allies betrays Annabel Mckinney, ending Annabel Mckinney's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
31 |
Switched to Scout (Courier) with previous rank. |
6 |
35 |
Spend several years jumping from world to world in Annabel Mckinney's scout ship. |
7 |
35 |
Continued as Scout (Courier). |
7 |
37 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
7 |
39 |
Promoted to Scout (Courier) rank 2. |
8 |
39 |
Continued as Scout (Courier). |
8 |
42 |
Annabel Mckinney's ship is ambushed by enemy vessels. Annabel Mckinney successfully ran to the jump point. |
9 |
43 |
Continued as Scout (Courier). |
9 |
46 |
Moved to a new world. |
9 |
47 |
Promoted to Scout (Courier) rank 3 with the new title Senior Scout. |
10 |
47 |
Continued as Scout (Courier). |
10 |
51 |
When dealing with an alien race, Annabel Mckinney have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
11 |
51 |
Continued as Scout (Courier). |
11 |
54 |
Annabel Mckinney's scout ship is one of the first on the scene to rescue the survivors of a disaster but Annabel Mckinney fail to help. Gain an Enemy. |
11 |
54 |
Injured. Fully recovered. Owe 2,500 for medical bills. |