Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
20 |
Contacted by an underground psionic group. |
1 |
24 |
Failed as a colonist. |
2 |
24 |
Became a Navy (Flight) with the new title Crewman. |
2 |
25 |
Annetta Coleman is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
2 |
25 |
Tested for psionic powers |
3 |
25 |
Became a Merchant (Free Trader). |
3 |
28 |
Make an unexpected connection outside Annetta Coleman's normal circles. Gain a Contact. |
4 |
29 |
Continued as Merchant (Free Trader). |
5 |
33 |
Continued as Merchant (Free Trader). |
5 |
34 |
Given advanced training in a specialist field |
6 |
37 |
Continued as Merchant (Free Trader). |
6 |
39 |
Embroiled in legal trouble. |
6 |
41 |
Forced to muster out. |
7 |
41 |
Became a Citizen (Colonist). |
7 |
45 |
Annetta Coleman's business expands, Annetta Coleman's corporation grows, or the colony thrives. |
7 |
45 |
Promoted to Citizen (Colonist) rank 1. |
8 |
45 |
Continued as Citizen (Colonist). |
8 |
48 |
A revolution, attack or other unusual event throws Annetta Coleman's life into chaos, forcing Annetta Coleman to leave the planet. |
9 |
48 |
Aging Crisis. Owe 60,000 for medical bills. |
9 |
48 |
Retired at age 48. |
9 |
48 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
9 |
49 |
Annetta Coleman retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
10 |
52 |
Aging Crisis. Owe 50,000 for medical bills. |