Retired Scout Annetta Gilbert  

Species Age Sex Str Dex End Int Edu SocUPP
Urunishani 55 F 1 (-2) 1 (-2) 1 (-2) 4 (-1) 3 (-1) 9 (1)111439
Mesmerizing eyes
 
Skills
Admin 0
Athletics 0
Broker 1
Drive 0
Electronics 0
Engineer (Life Support) 1
Flyer 0
Gun Combat 0
Investigate 0
Jack-of-All-Trades 1
Persuade 1
Recon 0
Streetwise 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Agent Law Enforcement Rookie02
Scout Surveyor Scout12
Scout Explorer Scout12
Merchant Merchant Marine Crewman01
Drifter Wanderer 02
Believer Mainstream Believer Lay Person01
 
Name Type Affinity Enmity Power Influence Species
Lala Woods Enemy 0 4 1 0 Urunishani (F/29)
Pleasant Stevens Ally 3 0 4 5 Ayansh'i (M/27)
Kobpeth Wewe Ally 1 0 5 3 Bwap (M/41)
Relationship redefined. Enemy becomes an ally.
Victoria Taylor Ally 4 0 2 1 Urunishani (F/23)
Relationship becomes more intense.
Eiea Contact 1 1 0 1 Aslan (F/39)
Eiea is in desperate trouble and could use the character’s help.
 
Term Age History
1 18 Became a Agent (Law Enforcement) with the new title Rookie.
1 19 Lost eye or limb. Fully recovered. Owe 2,500 for medical bills.
2 19 Failed to qualify for Star Marine (Marine).
2 19 Submitted to the draft.
2 19 Continued as Agent (Law Enforcement).
2 23 Go undercover to investigate an enemy.
2 23 A revolution, attack or other unusual event throws Annetta Gilbert's life into chaos, forcing Annetta Gilbert to leave the planet.
3 23 Voluntarily left Law Enforcement
3 23 Became a Scout (Surveyor).
3 26 When dealing with an alien race, Annetta Gilbert have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium
3 27 Promoted to Scout (Surveyor) rank 1 with the new title Scout.
4 27 Continued as Scout (Surveyor).
4 28 When dealing with an alien race, Annetta Gilbert botch an opportunity to gather extra intelligence about them.
4 28 Lost eye or limb. Owe 2,500 for medical bills.
5 31 Attempted to change assignments.
5 31 Switched to Scout (Explorer) with previous rank.
5 33 Annetta Gilbert's scout ship is one of the first on the scene to rescue the survivors of a disaster but Annetta Gilbert fail to help. Gain an Enemy.
5 33 Psychologically damaged by Annetta Gilbert's time in the scouts.
6 35 Continued as Scout (Explorer).
6 38 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
7 39 Voluntarily left Explorer
7 39 Became a Merchant (Merchant Marine) with the new title Crewman.
7 42 Make an unexpected connection outside Annetta Gilbert's normal circles. Gain a Contact.
8 43 Voluntarily left Merchant Marine
8 43 Became a Drifter (Wanderer).
9 47 Aging Crisis. Owe 20,000 for medical bills.
9 47 Retired at age 47.
9 47 Continued as Drifter (Wanderer).
9 49 Annetta Gilbert do not know what happened to Annetta Gilbert. There is a gap in Annetta Gilbert's memory.
10 49 Aging Crisis. Owe 60,000 for medical bills.
10 49 Became a Believer (Mainstream Believer) with the new title Lay Person.
10 50 A notable academic consults with Annetta Gilbert about a publication or documentary he is working on. Gain a Contact in academia.
11 53 Aging Crisis. Owe 40,000 for medical bills.
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