Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
21 |
Nearly killed. Fully recovered. Owe 30,000 for medical bills. |
2 |
21 |
Became a Scout (Courier). |
2 |
23 |
Arrie Jack's scout ship is one of the first on the scene to rescue the survivors of a disaster but Arrie Jack fail to help. Gain an Enemy. |
2 |
23 |
Severely injured. Fully recovered. Owe 2,500 for medical bills. |
2 |
25 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
3 |
25 |
Continued as Scout (Courier). |
3 |
28 |
Arrie Jack survey an alien world. |
4 |
29 |
Continued as Scout (Courier). |
4 |
33 |
Lost eye or limb. Owe 5,000 for medical bills. |
5 |
33 |
Failed to qualify for Performer (Entertainer). |
5 |
33 |
Submitted to the draft. |
5 |
33 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
5 |
37 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
6 |
37 |
Continued as Merchant (Merchant Marine). |
6 |
41 |
Embroiled in legal trouble. |
6 |
41 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
7 |
41 |
Continued as Merchant (Merchant Marine). |
7 |
45 |
Make an unexpected connection outside Arrie Jack's normal circles. Gain a Contact. |
8 |
45 |
Aging Crisis. Owe 50,000 for medical bills. |
8 |
45 |
Retired at age 45. |
8 |
45 |
Continued as Merchant (Merchant Marine). |
8 |
48 |
A good deal ensures Arrie Jack is living the high life for a few years. |
9 |
49 |
Aging Crisis. Owe 20,000 for medical bills. |
9 |
49 |
Continued as Merchant (Merchant Marine). |
9 |
50 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
10 |
50 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
50 |
Retired. |
10 |
52 |
Gained a contact. |
11 |
54 |
Aging Crisis. Owe 30,000 for medical bills. |