Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
20 |
Bernadette Chapman survey an alien world. |
2 |
22 |
Continued as Scout (Surveyor). |
2 |
24 |
Psychologically damaged by Bernadette Chapman's time in the scouts. |
3 |
24 |
Became a Drifter (Barbarian). |
3 |
27 |
Bernadette Chapman run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
27 |
Failed to qualify for Intelligence (Agent). |
4 |
27 |
Switched to Drifter (Scavenger). |
4 |
30 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
5 |
31 |
Continued as Drifter (Scavenger). |
5 |
35 |
Promoted to Drifter (Scavenger) rank 1. |
6 |
35 |
Continued as Drifter (Scavenger). |
6 |
36 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
7 |
36 |
Became a Entertainer (Artist). |
7 |
38 |
An investigation, tour, project or expedition goes wrong, stranding Bernadette Chapman far from home. |
8 |
38 |
Became a Merchant (Broker). |
8 |
41 |
Make an unexpected connection outside Bernadette Chapman's normal circles. Gain a Contact. |
8 |
42 |
Promoted to Merchant (Broker) rank 1. |
9 |
42 |
Continued as Merchant (Broker). |
9 |
46 |
Given advanced training in a specialist field |
10 |
46 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
46 |
Retired at age 46. |
10 |
46 |
Continued as Merchant (Broker). |
10 |
50 |
A good deal ensures Bernadette Chapman is living the high life for a few years. |
10 |
50 |
Promoted to Merchant (Broker) rank 2. |
11 |
50 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
50 |
Continued as Merchant (Broker). |
11 |
53 |
Bankrupted by a rival. Gain the other trader as a Rival. |
12 |
53 |
Aging Crisis. Owe 40,000 for medical bills. |