Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
22 |
A new romantic starts. Gain an Ally. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
25 |
Make an unexpected connection outside Bessie May's normal circles. Gain a Contact. |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
28 |
Bankrupted by a rival. Gain the other trader as a Rival. |
4 |
28 |
Failed to qualify for Colonist (Citizen). |
4 |
28 |
Became a Drifter (Wanderer). |
4 |
30 |
Betrayed by a friend. One of Bessie May's Contacts or Allies betrays Bessie May, ending Bessie May's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
30 |
Became a Army (Infantry) with the new title Private. |
5 |
33 |
Thrown into a brutal ground war |
5 |
33 |
Nearly killed. Fully recovered. Owe 6,250 for medical bills. |
6 |
34 |
Continued as Army (Infantry). |
6 |
38 |
Given a special assignment or duty in Bessie May's unit. |
7 |
38 |
Continued as Army (Infantry). |
7 |
42 |
Assigned to a planet with a hostile or wild environment. |
7 |
42 |
Forced to muster out. |
8 |
42 |
Became a Scholar (Physician). |
8 |
46 |
Entangled in a bureaucratic or legal morass that distracts Bessie May from Bessie May's work. |
9 |
46 |
Continued as Scholar (Physician). |
9 |
49 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
10 |
50 |
Continued as Scholar (Physician). |
10 |
54 |
Refused to perform research that goes against Bessie May's conscience. |
10 |
54 |
Forced to muster out. |