Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
20 |
Spent the college years partying. |
1 |
27 |
Failed as a colonist. |
2 |
27 |
Became a Scout (Explorer). |
2 |
31 |
Bethel McRoddon inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
3 |
31 |
Became a Citizen (Colonist). |
3 |
34 |
Spent time maintaining and using heavy vehicles. |
3 |
35 |
Promoted to Citizen (Colonist) rank 1. |
4 |
35 |
Continued as Citizen (Colonist). |
4 |
39 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
5 |
39 |
Failed to qualify for Broker (Merchant). |
5 |
39 |
Submitted to the draft. |
5 |
39 |
Became a Agent (Law Enforcement) with the new title Rookie. |
5 |
40 |
Bethel McRoddon's work ends up coming home with Bethel McRoddon, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
6 |
40 |
Became a Noble (Diplomat) with the new title Intern. |
6 |
44 |
Political manoeuvrings usurp Bethel McRoddon's position. Gain a Rival. |
7 |
44 |
Became a Drifter (Scavenger). |
7 |
48 |
Promoted to Drifter (Scavenger) rank 1. |
8 |
48 |
Continued as Drifter (Scavenger). |
8 |
49 |
Find valuable salvage. |
8 |
52 |
Promoted to Drifter (Scavenger) rank 2. |