Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Field Researcher). |
1 |
22 |
A disaster leaves several injured, and others blame Bettie Walla, forcing Bettie Walla to leave Bettie Walla's career. Gain a Rival. |
1 |
22 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
2 |
22 |
Failed to qualify for Intelligence (Agent). |
2 |
22 |
Became a Drifter (Wanderer). |
2 |
25 |
Attacked by enemies and injured. |
2 |
25 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
2 |
25 |
Gain Enemy if Bettie Walla don't already have one. |
2 |
26 |
Promoted to Drifter (Wanderer) rank 1. |
3 |
26 |
Voluntarily left Wanderer |
3 |
26 |
Failed to qualify for Courier (Scout). |
3 |
26 |
Submitted to the draft. |
3 |
26 |
Became a Agent (Law Enforcement) with the new title Rookie. |
3 |
29 |
Advanced training in a specialist field. |
3 |
30 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
4 |
30 |
Continued as Agent (Law Enforcement). |
4 |
31 |
Go undercover to investigate an enemy. |
4 |
31 |
Arrested |
4 |
34 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
5 |
34 |
Became a Prisoner (Thug). |
5 |
35 |
Severely injured. |
6 |
38 |
Continued as Prisoner (Thug). |
6 |
39 |
Make friends with another inmate; gain them as a Contact. |
7 |
42 |
Aging Crisis. Owe 40,000 for medical bills. |
7 |
42 |
Retired at age 42. |
7 |
42 |
Switched to Prisoner (Inmate) with previous rank. |
7 |
44 |
Hire a new lawyer. |
8 |
46 |
Continued as Prisoner (Inmate). |
8 |
49 |
Persecuted by a prison gang. |
9 |
50 |
Continued as Prisoner (Inmate). |
9 |
52 |
Disgraced. Word of Bettie Walla's criminal past reaches Bettie Walla's homeworld. |
10 |
54 |
Aging Crisis. Owe 20,000 for medical bills. |