Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
22 |
Made lifelong friends. Gain 1 Allies. |
1 |
24 |
Left the colonies. |
2 |
24 |
Became a Citizen (Corporate). |
2 |
27 |
Political upheaval strikes Buena Watson's homeworld, and Buena Watson is caught up in the revolution. |
2 |
28 |
Forced to muster out. |
3 |
28 |
Failed to qualify for Merchant Marine (Merchant). |
3 |
28 |
Became a Drifter (Scavenger). |
3 |
31 |
Moved to a new world. |
4 |
32 |
Continued as Drifter (Scavenger). |
4 |
34 |
Lightly injured, no permanent damage. Fully recovered. |
5 |
34 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
5 |
36 |
Buena Watson come into conflict with a splinter group Buena Watson's own religion which maintains Buena Watson's version is the wrong one. Gain 1 Rivals. |
6 |
36 |
Switched to Drifter (Wanderer). |
6 |
40 |
Offered job by a patron. Now owe him a favor. |
7 |
40 |
Failed to qualify for Explorer (Scout). |
7 |
40 |
Submitted to the draft. |
7 |
40 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
41 |
Embroiled in legal trouble. |
8 |
44 |
Continued as Merchant (Merchant Marine). |
8 |
46 |
Befriend a useful ally in one sphere. Gain an Ally. |
8 |
48 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
9 |
48 |
Continued as Merchant (Merchant Marine). |
9 |
52 |
Given advanced training in a specialist field |
9 |
52 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
10 |
52 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
52 |
Retired at age 52. |