Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Law Enforcement (Agent). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
19 |
Attempted a risky adventure and was wildly successful. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
25 |
Attempted a risky adventure and was wildly successful. |
2 |
26 |
Promoted to Drifter (Scavenger) rank 1. |
3 |
26 |
Continued as Drifter (Scavenger). |
3 |
29 |
Attacked by enemies and injured. |
3 |
29 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
3 |
29 |
Gain Enemy if Charity Terry don't already have one. |
3 |
30 |
Promoted to Drifter (Scavenger) rank 2. |
4 |
30 |
Continued as Drifter (Scavenger). |
4 |
32 |
Attempted a risky adventure and was wildly successful. |
5 |
34 |
Continued as Drifter (Scavenger). |
5 |
38 |
Betrayed by a friend. One of Charity Terry's Contacts or Allies betrays Charity Terry, ending Charity Terry's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
38 |
Became a Marine (Marine Support) with the new title Marine. |
6 |
40 |
Lightly injured, no permanent damage. Fully recovered. |
7 |
40 |
Failed to qualify for Artist (Entertainer). |
7 |
40 |
Submitted to the draft. |
7 |
40 |
Became a Navy (Flight) with the new title Crewman. |
7 |
41 |
During a battle, defeat or victory depends on Charity Terry's actions. The ship suffers severe damage and Charity Terry is blamed for the disaster. Charity Terry is court - martialled and discharged. |
8 |
41 |
Became a Merchant (Free Trader). |
8 |
44 |
Charity Terry's ship or starport is destroyed by criminals. Gain them as an Enemy. |
9 |
44 |
Failed to qualify for Colonist (Citizen). |
9 |
44 |
Switched to Drifter (Barbarian). |
9 |
48 |
Promoted to Drifter (Barbarian) rank 1. |
10 |
48 |
Continued as Drifter (Barbarian). |
10 |
50 |
Attacked by enemies that Charity Terry easily defeat. |
10 |
50 |
Gain Enemy if Charity Terry don't already have one. |
11 |
52 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
52 |
Retired at age 52. |