Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
21 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
2 |
22 |
Continued as Navy (Engineer/Gunner). |
2 |
26 |
Injured. Fully recovered. |
3 |
26 |
Became a Entertainer (Journalist). |
3 |
27 |
Charles Donoughoe is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
4 |
27 |
Became a Citizen (Colonist). |
4 |
28 |
Advanced training in a specialist field. |
4 |
31 |
Promoted to Citizen (Colonist) rank 1. |
5 |
31 |
Continued as Citizen (Colonist). |
5 |
35 |
Advanced training in a specialist field. |
5 |
35 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
6 |
35 |
Continued as Citizen (Colonist). |
6 |
38 |
A revolution, attack or other unusual event throws Charles Donoughoe's life into chaos, forcing Charles Donoughoe to leave the planet. |
7 |
38 |
Failed to qualify for Pirate (Rogue). |
7 |
38 |
Became a Drifter (Wanderer). |
7 |
39 |
Attempted a risky adventure and was sent to prison. |
8 |
42 |
Became a Prisoner (Thug). |
8 |
46 |
Assigned to difficult or backbreaking labour. |
8 |
46 |
Promoted to Prisoner (Thug) rank 1. |
9 |
46 |
Switched to Prisoner (Fixer) with previous rank. |
9 |
50 |
Nearly killed. Owe 20,000 for medical bills. |
10 |
50 |
Continued as Prisoner (Fixer). |
10 |
51 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |