Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
21 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
1 |
22 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
2 |
22 |
Continued as Scout (Surveyor). |
2 |
25 |
Severely injured. Fully recovered. Owe 20,000 for medical bills. |
3 |
25 |
Failed to qualify for Law Enforcement (Agent). |
3 |
25 |
Became a Drifter (Scavenger). |
3 |
28 |
Good fortune |
3 |
29 |
Promoted to Drifter (Scavenger) rank 1. |
4 |
29 |
Continued as Drifter (Scavenger). |
4 |
32 |
Spend time with an alien race. Gain a contact. |
5 |
33 |
Continued as Drifter (Scavenger). |
5 |
37 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
6 |
37 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
38 |
Nearly killed. Owe 10,000 for medical bills. |
7 |
38 |
Switched to Scout (Explorer) with the new title Scout and previous rank. |
7 |
42 |
Charles Skidd's ship is damaged, and Charles Skidd have to hitch-hike Charles Skidd's way back across the stars to the nearest scout base. |
7 |
42 |
Gain 4 Contacts. Gain 3 Enemies. |
8 |
42 |
Aging Crisis. Owe 40,000 for medical bills. |
8 |
42 |
Retired at age 42. |
8 |
42 |
Retired. |
8 |
46 |
A new romantic starts. Gain an Ally. |
9 |
46 |
Aging Crisis. Owe 10,000 for medical bills. |
9 |
49 |
Moved to a new world. |
10 |
50 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
52 |
A new romantic starts. Gain an Ally. |
11 |
54 |
Aging Crisis. Owe 10,000 for medical bills. |