Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
20 |
A new romantic starts. Gain an Ally. |
1 |
22 |
Promoted to Citizen (Colonist) rank 1. |
2 |
22 |
Continued as Citizen (Colonist). |
2 |
26 |
Injured. Fully recovered. |
3 |
26 |
Failed to qualify for Physician (Scholar). |
3 |
26 |
Became a Drifter (Barbarian). |
3 |
27 |
Find valuable salvage. |
3 |
30 |
Promoted to Drifter (Barbarian) rank 1. |
4 |
30 |
Continued as Drifter (Barbarian). |
4 |
32 |
Find valuable salvage. |
5 |
34 |
Continued as Drifter (Barbarian). |
5 |
36 |
Attacked by enemies and injured. |
5 |
36 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
5 |
36 |
Gain Enemy if Claire Hunniford don't already have one. |
5 |
38 |
Forced to muster out. |
6 |
38 |
Failed to qualify for Scientist (Scholar). |
6 |
38 |
Submitted to the draft. |
6 |
38 |
Became a Marine (Ground Assault) with the new title Marine. |
6 |
42 |
A mission goes wrong; Claire Hunniford and several others are captured and mistreated by the enemy. Gain Claire Hunniford's jailer as an Enemy. |
7 |
42 |
Failed to qualify for Corporate (Citizen). |
7 |
42 |
Switched to Drifter (Scavenger). |
7 |
43 |
Offered job by a patron. Now owe him a favor. |
7 |
46 |
Forced to muster out. |
8 |
46 |
Became a Scout (Surveyor). |
8 |
49 |
Claire Hunniford's scout ship is one of the first on the scene to rescue the survivors of a disaster but Claire Hunniford fail to help. Gain an Enemy. |
8 |
49 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
8 |
50 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
9 |
50 |
Continued as Scout (Surveyor). |
9 |
53 |
Spend several years jumping from world to world in Claire Hunniford's scout ship. |