Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
21 |
Go undercover to investigate an enemy. |
1 |
21 |
A job goes wrong, forcing Claire Rand to flee off-planet. |
2 |
22 |
Continued as Agent (Law Enforcement). |
2 |
25 |
Accepted a deal with criminal or other figure under investigation. |
3 |
25 |
Became a Army (Cavalry) with the new title Private. |
3 |
28 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
4 |
28 |
Failed to qualify for Corporate Agent (Agent). |
4 |
28 |
Submitted to the draft. |
4 |
28 |
Became a Marine (Marine Support) with the new title Marine. |
4 |
30 |
Claire Rand is ordered to take part in a black ops mission that goes against Claire Rand's conscience. Gain the lone survivor as an Enemy. |
5 |
30 |
Became a Scout (Courier). |
5 |
34 |
Gained a contact. |
6 |
34 |
Continued as Scout (Courier). |
6 |
37 |
Spend several years jumping from world to world in Claire Rand's scout ship. |
6 |
38 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
7 |
38 |
Attempted to change assignments. |
7 |
38 |
Failed to qualify for Surveyor (Scout). |
7 |
38 |
Continued as Scout (Courier). |
7 |
42 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
8 |
42 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
8 |
45 |
Claire Rand come into conflict with a splinter group Claire Rand's own religion which maintains Claire Rand's version is the wrong one. Gain 1 Rivals. |
9 |
45 |
Became a Drifter (Wanderer). |
9 |
47 |
Claire Rand run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
10 |
47 |
Entered Merchant Academy with the Business curriculum. |
10 |
50 |
Spent the college years partying. |
10 |
50 |
Dropped out of the merchant academy. |
11 |
50 |
Continued as Drifter (Wanderer). |
11 |
53 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |