Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
21 |
Cleo Andrews foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
2 |
22 |
Continued as Navy (Line/Crew). |
2 |
25 |
Severely injured. Fully recovered. Owe 15,000 for medical bills. |
3 |
25 |
Became a Merchant (Broker). |
3 |
27 |
A series of bad deals and decisions force Cleo Andrews into bankruptcy. Cleo Andrews salvages what Cleo Andrews can. |
4 |
27 |
Failed to qualify for Corporate (Citizen). |
4 |
27 |
Became a Drifter (Scavenger). |
4 |
28 |
Betrayed by a friend. One of Cleo Andrews's Contacts or Allies betrays Cleo Andrews, ending Cleo Andrews's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
28 |
Failed to qualify for Marine Support (Marine). |
5 |
28 |
Submitted to the draft. |
5 |
28 |
Became a Marine (Star Marine) with the new title Marine. |
5 |
29 |
Assigned to a black ops mission. |
5 |
32 |
Promoted to Marine (Star Marine) rank 1 with the new title Lance Corporal. |
6 |
32 |
Voluntarily left Star Marine |
6 |
32 |
Returned to Drifter (Scavenger). |
6 |
33 |
Find Ancient Technology. |
6 |
36 |
Promoted to Drifter (Scavenger) rank 1. |
7 |
36 |
Continued as Drifter (Scavenger). |
7 |
37 |
Attacked by enemies that Cleo Andrews easily defeat. |
7 |
37 |
Gain Enemy if Cleo Andrews don't already have one. |
7 |
40 |
Promoted to Drifter (Scavenger) rank 2. |
8 |
40 |
Continued as Drifter (Scavenger). |
8 |
44 |
Promoted to Drifter (Scavenger) rank 3. |
9 |
44 |
Continued as Drifter (Scavenger). |
9 |
47 |
Encounter a Psionic institute. |
9 |
47 |
Tested for psionic powers |
9 |
48 |
Forced to muster out. |
10 |
48 |
Became a Psion (Adept). |
10 |
50 |
Telepathically contact something dangerous. Suffer from persistent and terrifying nightmares. |