Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
21 |
Hard times caused by a lack of interstellar trade costs Clora Hand Clora Hand's job. |
2 |
21 |
Failed to qualify for Law Enforcement (Agent). |
2 |
21 |
Submitted to the draft. |
2 |
21 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
25 |
Vessel participates in a diplomatic mission. |
2 |
25 |
Gain a contact. |
2 |
25 |
Forced to continue current assignment |
2 |
25 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
3 |
25 |
Continued as Navy (Engineer/Gunner). |
3 |
27 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
4 |
27 |
Switched to Citizen (Worker). |
4 |
31 |
Spent time maintaining and using heavy vehicles. |
5 |
31 |
Continued as Citizen (Worker). |
5 |
35 |
Clora Hand befriend a superior in the corporation or the colony. |
6 |
35 |
Continued as Citizen (Worker). |
6 |
38 |
Clora Hand's business expands, Clora Hand's corporation grows, or the colony thrives. |
7 |
39 |
Continued as Citizen (Worker). |
7 |
42 |
Clora Hand gain experience in a technical field as a computer operator or surveyor. |
7 |
43 |
Promoted to Citizen (Worker) rank 1. |
8 |
43 |
Continued as Citizen (Worker). |
8 |
45 |
Clora Hand's business expands, Clora Hand's corporation grows, or the colony thrives. |
9 |
47 |
Continued as Citizen (Worker). |
9 |
49 |
Spent time maintaining and using heavy vehicles. |
9 |
51 |
Forced to muster out. |
10 |
51 |
Failed to qualify for Law Enforcement (Agent). |
10 |
51 |
Became a Drifter (Scavenger). |
10 |
53 |
Survived a risky adventure but gained nothing. |