Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Line/Crew (Navy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Courier). |
1 |
20 |
Coral Fisher's scout ship is one of the first on the scene to rescue the survivors of a disaster but Coral Fisher fail to help. Gain an Enemy. |
1 |
20 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
2 |
22 |
Continued as Scout (Courier). |
2 |
24 |
Accused of a crime |
3 |
26 |
Became a Prisoner (Inmate). |
3 |
30 |
The warden takes an interest in Coral Fisher's case. |
3 |
30 |
Promoted to Prisoner (Inmate) rank 1. |
3 |
30 |
Paroled from prison. |
4 |
30 |
Failed to qualify for Performer (Entertainer). |
4 |
30 |
Became a Drifter (Wanderer). |
4 |
32 |
Contact with Government. |
4 |
34 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
34 |
Continued as Drifter (Wanderer). |
5 |
38 |
Promoted to Drifter (Wanderer) rank 2. |
6 |
38 |
Continued as Drifter (Wanderer). |
6 |
39 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
6 |
42 |
Promoted to Drifter (Wanderer) rank 3. |
7 |
42 |
Continued as Drifter (Wanderer). |
7 |
46 |
Promoted to Drifter (Wanderer) rank 4. |
8 |
46 |
Continued as Drifter (Wanderer). |
8 |
48 |
Attacked by enemies and injured. |
8 |
48 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
8 |
48 |
Gain Enemy if Coral Fisher don't already have one. |
8 |
50 |
Promoted to Drifter (Wanderer) rank 5. |
9 |
50 |
Continued as Drifter (Wanderer). |
9 |
51 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
10 |
51 |
Became a Entertainer (Artist). |
10 |
53 |
Gain a patron in the arts. Gain an Ally |