Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
19 |
Bankrupted by a rival. Gain the other trader as a Rival. |
2 |
19 |
Became a Drifter (Wanderer). |
2 |
21 |
Attacked by enemies and injured. |
2 |
21 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
2 |
21 |
Gain Enemy if Coral Russell don't already have one. |
3 |
23 |
Continued as Drifter (Wanderer). |
3 |
26 |
Attempted a risky adventure and was sent to prison. |
3 |
27 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
27 |
Became a Prisoner (Thug). |
4 |
30 |
The warden takes an interest in Coral Russell's case. |
4 |
31 |
Promoted to Prisoner (Thug) rank 1. |
5 |
31 |
Continued as Prisoner (Thug). |
5 |
33 |
Vocational Training. |
6 |
35 |
Continued as Prisoner (Thug). |
6 |
36 |
A guard takes a dislike to Coral Russell. |
7 |
39 |
Switched to Prisoner (Inmate) with previous rank. |
7 |
42 |
Disgraced. Word of Coral Russell's criminal past reaches Coral Russell's homeworld. |
8 |
43 |
Returned to Prisoner (Thug). |
8 |
47 |
Beaten by a prison gang. |
8 |
47 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
9 |
47 |
Switched to Prisoner (Fixer) with previous rank. |
9 |
48 |
Accused of assaulting a prison guard. |
10 |
51 |
Returned to Prisoner (Thug). |
10 |
54 |
Disgraced. Word of Coral Russell's criminal past reaches Coral Russell's homeworld. |