Term |
Age |
History |
---|
1 |
18 |
Entered the school of hard knocks. |
1 |
21 |
Join a social movement. |
1 |
22 |
Failed in the school of hard knocks. |
2 |
22 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
25 |
Smuggle illegal items onto a planet. |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
29 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
31 |
A series of bad deals and decisions force Deanna Moore into bankruptcy. Deanna Moore salvages what Deanna Moore can. |
5 |
31 |
Became a Entertainer (Performer). |
5 |
34 |
Encounter a Psionic institute. |
5 |
34 |
Tested for psionic powers |
5 |
35 |
Promoted to Entertainer (Performer) rank 1. |
6 |
35 |
Became a Psion (Wild Talent). |
6 |
37 |
Pick up potentially useful information using Deanna Moore's psychic powers. |
6 |
39 |
Promoted to Psion (Wild Talent) rank 1 with the new title Survivor. |
7 |
39 |
Continued as Psion (Wild Talent). |
7 |
40 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
7 |
43 |
Promoted to Psion (Wild Talent) rank 2. |
8 |
43 |
Voluntarily left Wild Talent |
8 |
43 |
Failed to qualify for Intelligence (Agent). |
8 |
43 |
Submitted to the draft. |
8 |
43 |
Became a Navy (Flight) with the new title Crewman. |
8 |
44 |
Vessel participates in a notable military engagement. |
8 |
47 |
Forced to muster out. |
9 |
47 |
Returned to Merchant (Merchant Marine). |
9 |
51 |
Given advanced training in a specialist field |
9 |
51 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
10 |
51 |
Voluntarily left Merchant Marine |
10 |
51 |
Became a Agent (Intelligence). |
10 |
54 |
Rewarded for a successful mission. |
10 |
55 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |