Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
20 |
Severely injured. Fully recovered. Owe 2,500 for medical bills. |
2 |
20 |
Became a Entertainer (Artist). |
2 |
21 |
Invited to take part in a controversial event or exhibition that injures Delpha Ornery's social standing. |
2 |
24 |
Promoted to Entertainer (Artist) rank 1. |
3 |
24 |
Voluntarily left Artist |
3 |
24 |
Became a Rogue (Thief). |
3 |
28 |
Delpha Ornery spend months in the dangerous criminal underworld. |
3 |
28 |
Promoted to Rogue (Thief) rank 1. |
4 |
28 |
Continued as Rogue (Thief). |
4 |
32 |
Lightly injured, no permanent damage. Fully recovered. |
5 |
32 |
Failed to qualify for Merchant Marine (Merchant). |
5 |
32 |
Became a Drifter (Scavenger). |
5 |
35 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
6 |
36 |
Continued as Drifter (Scavenger). |
6 |
38 |
Gained a contact. |
6 |
40 |
Forced to continue current assignment. |
6 |
40 |
Promoted to Drifter (Scavenger) rank 1. |
7 |
40 |
Continued as Drifter (Scavenger). |
7 |
44 |
Forced to muster out. |
8 |
44 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
8 |
45 |
Birth or Death involving a family member or close friend. |
9 |
48 |
Continued as Believer (Mainstream Believer). |
9 |
52 |
A notable academic consults with Delpha Ornery about a publication or documentary he is working on. Gain a Contact in academia. |