Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
20 |
Delphine Bailey's scout ship is one of the first on the scene to rescue the survivors of a disaster but Delphine Bailey fail to help. Gain an Enemy. |
1 |
20 |
Delphine Bailey's ship is damaged, and Delphine Bailey have to hitch-hike Delphine Bailey's way back across the stars to the nearest scout base. |
1 |
20 |
Gain 3 Contacts. Gain 3 Enemies. |
1 |
22 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
2 |
22 |
Voluntarily left Explorer |
2 |
22 |
Failed to qualify for Law Enforcement (Agent). |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
24 |
An investigation takes on a dangerous turn. |
2 |
24 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
2 |
26 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
3 |
26 |
Continued as Agent (Law Enforcement). |
3 |
27 |
Given specialist training in vehicles. |
3 |
30 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
4 |
30 |
Voluntarily left Law Enforcement |
4 |
30 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
4 |
34 |
Delphine Bailey is chosen to represent Delphine Bailey's faith in a vid show or other highly public forum. |
5 |
34 |
Continued as Believer (Missionary/Humanitarian). |
5 |
38 |
A notable academic consults with Delphine Bailey about a publication or documentary he is working on. Gain a Contact in academia. |
5 |
38 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
6 |
38 |
Continued as Believer (Missionary/Humanitarian). |
6 |
39 |
Delphine Bailey retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
7 |
42 |
Continued as Believer (Missionary/Humanitarian). |
7 |
46 |
Delphine Bailey retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
7 |
46 |
Forced to muster out. |
8 |
46 |
Failed to qualify for Artist (Entertainer). |
8 |
46 |
Became a Drifter (Wanderer). |
8 |
49 |
Scarred. |
9 |
49 |
Failed to qualify for Broker (Merchant). |
9 |
49 |
Continued as Drifter (Wanderer). |
9 |
52 |
Suffer from a life-threatening illness. |