Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
21 |
Find valuable salvage. |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
26 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
3 |
26 |
Entered Merchant Academy with the Business curriculum. |
3 |
27 |
Made lifelong friends. Gain 1 Allies. |
3 |
29 |
Dropped out of the merchant academy. |
4 |
29 |
Continued as Drifter (Wanderer). |
4 |
33 |
Suffer from a life-threatening illness. |
5 |
33 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
34 |
Befriend a useful ally in one sphere. Gain an Ally. |
5 |
37 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
6 |
37 |
Continued as Merchant (Merchant Marine). |
6 |
39 |
Given advanced training in a specialist field |
6 |
41 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
7 |
41 |
Continued as Merchant (Merchant Marine). |
7 |
42 |
A good deal ensures Dianne Desmond is living the high life for a few years. |
7 |
45 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
8 |
45 |
Continued as Merchant (Merchant Marine). |
8 |
49 |
Forced to muster out. |
9 |
49 |
Became a Scholar (Field Researcher). |
9 |
52 |
A disaster leaves several injured, and others blame Dianne Desmond, forcing Dianne Desmond to leave Dianne Desmond's career. Gain a Rival. |
9 |
52 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |