Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Flight (Navy). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
21 |
Find valuable salvage. |
1 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
22 |
Voluntarily left Scavenger |
2 |
22 |
Became a Citizen (Worker). |
2 |
26 |
Dicie Watts gain experience in a technical field as a computer operator or surveyor. |
3 |
26 |
Continued as Citizen (Worker). |
3 |
29 |
Dicie Watts's business expands, Dicie Watts's corporation grows, or the colony thrives. |
3 |
30 |
Forced to muster out. |
4 |
30 |
Became a Scholar (Field Researcher). |
4 |
34 |
A disaster or war strikes. |
4 |
34 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
4 |
34 |
The planetary government interferes with Dicie Watts's research for political or religious reasons. Dicie Watts continue working secretely. |
5 |
34 |
Continued as Scholar (Field Researcher). |
5 |
38 |
Work leads to a considerable breakthrough. |
5 |
38 |
Promoted to Scholar (Field Researcher) rank 1. |
6 |
38 |
Continued as Scholar (Field Researcher). |
6 |
41 |
An expedition or voyage goes wrong, leaving Dicie Watts stranded in the wilderness. |
7 |
41 |
Became a Agent (Corporate Agent). |
7 |
42 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
8 |
45 |
Continued as Agent (Corporate Agent). |
8 |
47 |
Established a network of contacts. Gain 1 contacts. |
9 |
49 |
Continued as Agent (Corporate Agent). |
9 |
52 |
An investigation takes on a dangerous turn. |
9 |
52 |
Hard times caused by a lack of interstellar trade costs Dicie Watts's job. |
9 |
53 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
10 |
53 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
53 |
Retired at age 53. |