Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
19 |
Dixie Harper's business expands, Dixie Harper's corporation grows, or the colony thrives. |
1 |
22 |
Promoted to Citizen (Colonist) rank 1. |
2 |
22 |
Continued as Citizen (Colonist). |
2 |
25 |
A new romantic starts. Gain an Ally. |
2 |
26 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
3 |
26 |
Continued as Citizen (Colonist). |
3 |
30 |
Dixie Harper learn something Dixie Harper should not have – a corporate secret, a political scandal – which Dixie Harper can profit from illegally. |
3 |
30 |
Gain a criminal contact. |
3 |
30 |
Promoted to Citizen (Colonist) rank 3. |
4 |
30 |
Continued as Citizen (Colonist). |
4 |
31 |
Advanced training in a specialist field. |
4 |
34 |
Promoted to Citizen (Colonist) rank 4 with the new title Explorer. |
5 |
34 |
Continued as Citizen (Colonist). |
5 |
37 |
Lost eye or limb. |
5 |
38 |
Promoted to Citizen (Colonist) rank 5. |
5 |
38 |
Forced to muster out. |
6 |
38 |
Became a Entertainer (Journalist). |
6 |
42 |
Dixie Harper is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
7 |
42 |
Failed to qualify for Corporate (Citizen). |
7 |
42 |
Submitted to the draft. |
7 |
42 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
7 |
43 |
Abuse Dixie Harper's position for profit. |
8 |
46 |
Continued as Navy (Engineer/Gunner). |
8 |
47 |
Vessel participates in a diplomatic mission. |
8 |
47 |
Gain a contact. |
9 |
50 |
Attempted to change assignments. |
9 |
50 |
Failed to qualify for Line/Crew (Navy). |
9 |
50 |
Continued as Navy (Engineer/Gunner). |
9 |
54 |
Vessel participates in a notable military engagement. |
9 |
54 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |