Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
21 |
Made lifelong friends. Gain 1 Allies. |
1 |
26 |
Failed as a colonist. |
2 |
26 |
Failed to qualify for Flight (Navy). |
2 |
26 |
Submitted to the draft. |
2 |
26 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
29 |
A good deal ensures Dixie Tilcott is living the high life for a few years. |
3 |
30 |
Continued as Merchant (Merchant Marine). |
3 |
31 |
Befriend a useful ally in one sphere. Gain an Ally. |
3 |
34 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
34 |
Continued as Merchant (Merchant Marine). |
4 |
36 |
A sudden war destroys Dixie Tilcott's trade routes and contacts, forcing Dixie Tilcott to flee that region of space. |
4 |
36 |
Gain rebels as Enemy |
5 |
36 |
Aging Crisis. Owe 20,000 for medical bills. |
5 |
36 |
Retired at age 36. |
5 |
36 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
5 |
38 |
Opponents of Dixie Tilcott's belief system ambush Dixie Tilcott. |
5 |
38 |
Nearly killed. Fully recovered. Owe 50,000 for medical bills. |
6 |
38 |
Retired. |
6 |
40 |
Accused of a crime. |
7 |
45 |
A new romantic starts. Gain an Ally. |
8 |
49 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
9 |
50 |
Aging Crisis. Owe 60,000 for medical bills. |
9 |
53 |
A new romantic starts. Gain an Ally. |