Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Star Marine (Marine). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
21 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
2 |
21 |
Became a Rogue (Thief). |
2 |
24 |
Arrested |
3 |
24 |
Became a Prisoner (Fixer). |
3 |
26 |
A guard takes a dislike to Dorothea Head. |
4 |
28 |
Switched to Prisoner (Inmate) with previous rank. |
4 |
32 |
Make friends with another inmate; gain them as a Contact. |
4 |
32 |
Promoted to Prisoner (Inmate) rank 1. |
4 |
32 |
Paroled from prison. |
5 |
32 |
Became a Scout (Explorer). |
5 |
35 |
Birth or Death involving a family member or close friend. |
6 |
36 |
Continued as Scout (Explorer). |
6 |
39 |
Psychologically damaged by Dorothea Head's time in the scouts. |
7 |
39 |
Became a Merchant (Broker). |
7 |
43 |
Birth or Death involving a family member or close friend. |
7 |
43 |
Promoted to Merchant (Broker) rank 1. |
8 |
43 |
Aging Crisis. Owe 60,000 for medical bills. |
8 |
43 |
Retired at age 43. |
8 |
43 |
Continued as Merchant (Broker). |
8 |
45 |
Accused of a crime |
9 |
47 |
Aging Crisis. Owe 30,000 for medical bills. |
9 |
47 |
Returned to Prisoner (Fixer). |
9 |
48 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
10 |
51 |
Continued as Prisoner (Fixer). |
10 |
55 |
Saved a guard or prison officer. Gain an Ally. |
10 |
55 |
Promoted to Prisoner (Fixer) rank 1. |
10 |
55 |
Paroled from prison. |
11 |
55 |
Aging Crisis. Owe 20,000 for medical bills. |