Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Offered job by a patron. Now owe him a favor. |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
26 |
Imperial trade restrictions force Easter Dunn out of business. |
3 |
26 |
Switched to Drifter (Scavenger). |
3 |
30 |
Drafted into Law Enforcement |
3 |
30 |
Promoted to Drifter (Scavenger) rank 1. |
4 |
30 |
Became a Agent (Law Enforcement) with the new title Rookie. |
4 |
31 |
Advanced training in a specialist field. |
4 |
34 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
5 |
34 |
Continued as Agent (Law Enforcement). |
5 |
36 |
Lightly injured, no permanent damage. Fully recovered. |
6 |
36 |
Switched to Drifter (Barbarian). |
6 |
38 |
Offered job by a patron. Now owe him a favor. |
7 |
40 |
Became a Scholar (Scientist). |
7 |
41 |
Refuse to join a cheat in some fashion. |
7 |
44 |
Promoted to Scholar (Scientist) rank 1. |
8 |
44 |
Continued as Scholar (Scientist). |
8 |
48 |
Cheated in some fashion, advancing Easter Dunn's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
8 |
48 |
Gain an Enemy |
8 |
48 |
Promoted to Scholar (Scientist) rank 2. |
9 |
48 |
Continued as Scholar (Scientist). |
9 |
52 |
Assigned to work on a secret project for a patron or organisation. |
10 |
52 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
52 |
Retired at age 52. |