Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
21 |
Made lifelong friends. Gain 3 Allies. |
1 |
25 |
Failed as a colonist. |
2 |
25 |
Failed to qualify for Physician (Scholar). |
2 |
25 |
Became a Drifter (Scavenger). |
2 |
27 |
Attempted a risky adventure and was injured. |
2 |
27 |
Nearly killed. Owe 40,000 for medical bills. |
3 |
29 |
Continued as Drifter (Scavenger). |
3 |
31 |
Find valuable salvage. |
4 |
33 |
Voluntarily left Scavenger |
4 |
33 |
Became a Merchant (Free Trader). |
4 |
35 |
Given advanced training in a specialist field |
5 |
37 |
Continued as Merchant (Free Trader). |
5 |
41 |
Imperial trade restrictions force Ebsa-Wasasa out of business. |
6 |
41 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
43 |
Ebsa-Wasasa faith is shaken. |
7 |
45 |
Aging Crisis. Owe 50,000 for medical bills. |
7 |
45 |
Retired at age 45. |
7 |
45 |
Continued as Believer (Missionary/Humanitarian). |
7 |
47 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
8 |
49 |
Aging Crisis. Owe 30,000 for medical bills. |
8 |
49 |
Continued as Believer (Missionary/Humanitarian). |
8 |
52 |
Ebsa-Wasasa aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
9 |
52 |
Aging Crisis. Owe 30,000 for medical bills. |