Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Flight (Navy). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
21 |
Attacked by enemies and injured. |
1 |
21 |
Nearly killed. Owe 15,000 for medical bills. |
1 |
21 |
Gain Enemy if Elsie Prescott don't already have one. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
26 |
Find valuable salvage. |
2 |
26 |
Promoted to Drifter (Wanderer) rank 1. |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
30 |
Promoted to Drifter (Wanderer) rank 2. |
4 |
30 |
Continued as Drifter (Wanderer). |
4 |
32 |
Offered job by a patron. Now owe him a favor. |
4 |
34 |
Promoted to Drifter (Wanderer) rank 3. |
5 |
34 |
Became a Agent (Corporate Agent). |
5 |
38 |
Elsie Prescott went above and beyond the call of duty. |
5 |
38 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
6 |
38 |
Continued as Agent (Corporate Agent). |
6 |
40 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
6 |
42 |
Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent. |
7 |
42 |
Continued as Agent (Corporate Agent). |
7 |
45 |
Elsie Prescott went above and beyond the call of duty. |
7 |
46 |
Forced to continue current assignment. |
7 |
46 |
Promoted to Agent (Corporate Agent) rank 3. |
8 |
46 |
Continued as Agent (Corporate Agent). |
8 |
47 |
Elsie Prescott's work ends up coming home with Elsie Prescott, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
9 |
47 |
Became a Citizen (Worker). |
9 |
51 |
Political upheaval strikes Elsie Prescott's homeworld, and Elsie Prescott is caught up in the revolution. |
10 |
51 |
Continued as Citizen (Worker). |
10 |
55 |
Elsie Prescott learn something Elsie Prescott should not have – a corporate secret, a political scandal – which Elsie Prescott can profit from illegally. |
10 |
55 |
Promoted to Citizen (Worker) rank 1. |
11 |
55 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
55 |
Retired at age 55. |