Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
20 |
Emily Greerson run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
20 |
Failed to qualify for Colonist (Citizen). |
2 |
20 |
Submitted to the draft. |
2 |
20 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
23 |
Advanced training in a specialist field. |
2 |
24 |
Attempt at commissioned failed. |
2 |
24 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
3 |
24 |
Voluntarily left Engineer/Gunner |
3 |
24 |
Became a Scholar (Field Researcher). |
3 |
28 |
Win a prestigious prize for Emily Greerson's work. |
3 |
28 |
Promoted to Scholar (Field Researcher) rank 1. |
4 |
28 |
Attempted to change assignments. |
4 |
28 |
Switched to Scholar (Scientist) with previous rank. |
4 |
31 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
4 |
32 |
Promoted to Scholar (Scientist) rank 2. |
5 |
32 |
Continued as Scholar (Scientist). |
5 |
34 |
Agreed to perform research that goes against Emily Greerson's conscience. Gain 3 Enemies. |
6 |
36 |
Continued as Scholar (Scientist). |
6 |
37 |
Entangled in a bureaucratic or legal morass that distracts Emily Greerson from Emily Greerson's work. |
6 |
40 |
Promoted to Scholar (Scientist) rank 3. |
7 |
40 |
Continued as Scholar (Scientist). |
7 |
42 |
Win a prestigious prize for Emily Greerson's work. |
7 |
44 |
Promoted to Scholar (Scientist) rank 4. |
8 |
44 |
Continued as Scholar (Scientist). |
8 |
46 |
An expedition or voyage goes wrong, leaving Emily Greerson stranded in the wilderness. |
9 |
46 |
Switched to Drifter (Barbarian). |
9 |
48 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
10 |
48 |
Entered Merchant Academy with the Shipboard curriculum. |
10 |
52 |
Suffered a deep tragedy. |
10 |
52 |
Dropped out of the merchant academy. |